This is a welcome challenge however, not an annoyance. In a way this can be quite distracting, especially as the lanes can sometimes switch sides even when a note is travelling down it, causing you to quickly reassess where you need to press at the last minute. During gameplay the notes travel down different lanes which can land at various points across your line, but rather than them being static lanes such as what is required for games such as Guitar Hero, these lanes dance with the music, moving all over the screen in time with beats that don't contain any notes for you to hit. Before you even jump into a song this is abundantly clear - the menus look great with a very sleek design and each song has a gorgeous piece of artwork complementing it on the song selection screen. The thing that instantly sets VOEZ apart from its countless rhythm game rivals is that it is aesthetically stunning. Interestingly, with the game being controlled entirely by the touchscreen, this is the first game for Nintendo Switch which can only be played in handheld mode. Notes can vary in style some notes require only a single tap as it crosses the line, some need to be held for a set duration determined by a start and release point, and others need to be swiped across the screen, for example. As these notes hit the horizontal line, your job is to tap them in time with both the visual and audible cue with the aim of completing the song. Made by independent Taiwanese developer Rayark Games, the title has had a significant change in structure for its first console release.Īt its core, VOEZ is just like any other rhythm game a horizontal line appears at the bottom of the screen with notes matching the music's melodies falling down from the top. Tucked away in the Nintendo Switch eShop, underneath the games that everyone is talking about such as Snipperclips, 1-2-Switch and The Legend of Zelda: Breath of the Wild (obviously), is VOEZ, a rhythm game originally released on iOS and Android devices last summer.
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